RELATED: Activision Blizzard Law Firm Claims Unions Exploit 'Lazy' and 'Whiner' EmployeesĪctivision Blizzard responded quickly and dismissively to the lawsuit, even going so far as to claim that Brooks Entertainment's allegations were so clearly incorrect that it was obvious the company had never played Call of Duty: Infinite Warfare. Further, Brooks accused Activision Blizzard of basing the character Sean Brooks, which the case referred to as Call of Duty: Infinite Warfare's "main character," on CEO Shon Brooks. Brooks Entertainment claimed that Call of Duty: Infinite Warfare impugned its intellectual property for its mobile games, Save One Bank and Stock Picker. The case was raised in California this past year by entertainment company Brooks Entertainment, which claims to focus on film and TV production. ![]() The somewhat audacious case has now been dismissed and with prejudice. The latest example is a lawsuit alleging Activision's Call of Duty: Infinite Warfare used another company's intellectual property. ![]() That kind of attention also draws in lawsuits that may not be as well-intentioned, however. That's the nature of such a massive company, particularly one that's struggled with alleged discriminatory practices. ![]() By and large, Call of Duty's Warfare line has always maintained the slightest bit grounded, never quite leaping into the distant future by this much.īut the leap is a success, underachieving tradition of Michael Bay films be damned.Activision Blizzard has been making headlines recently due to a number of lawsuits. It all adds up to the finest Call of Duty game yet, and it comes from the riskiest package. The lone shortcoming of Zombies is that, on occasion, it can take awhile to find a suitable match, but Infinity Ward tries to preemptively address that issue: You can play the mode solo if you want or even in split screen. Zombies, essentially as an addition to the Infinite Warfare package. A series of unlockables complete the Zombies package, practically making it Activision's answer to Plants vs. Zombies becomes a balancing act, as you fight away zombies but also try to unlock new sections to enrich the variety of the experience. You're not simply keeping zombies from entering boarded-up areas: Gradually, you'll be able to unlock areas of the park, extending the area you must protect and opening new options with which to kill zombies. Zombies, with a unique 1980s vibe, as you're essentially zapped into an amusement park. But in Infinite Warfare, the experience plays like a unique blend of Call of Duty and Plants vs. ![]() At its core, it remains the Zombies mode of previous Call of Duty games, meaning you're battling wave after wave of Zombies cooperatively. There's a vast array of weapons to unlock, and the maps are solid, all versatile enough to allow you to utilize the new era of COD moves, such as wall-running and boost jumping.Īnd then there's the new Zombies mode, which is practically a game all its own, with a storyline of its own and its own set of deep mechanics. As always, multiplayer is loaded, and while the game breaks no new ground here, it does deliver some terrific modes, headed by the familiar Kill Confirmed. Infinite Warfare deserves vast credit for delivering something other than a throwaway campaign, and the game has plenty of longevity from there. The Jackals control easily and swiftly, and while the system could use a HUD, it's still a fun way to mix up combat, something unlike what we've seen from other shooters such as Battlefield 1. Zero-G combat and dogfighting take center stage here, with the aerial action in jet-fighter-style Jackals being the highlight. When things move to space, things get even more interesting. A scene from Call of Duty: Infinite Warfare.
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